Trading Card Games » Yu-Gi-Oh Singles » Structure Deck Cards » Invincible Fortress


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Compulsory Evacuation Device SD7
Attribute: Trap | Card Number: SD7-EN032 | Card Rules: Rulings powered by The Netrep API. 'Compulsory Evacuation Device' targets 1 monster. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dummy Golem] The effect of 'Dummy Golem' will NOT resolve if any of the following is true: (1) 'Dummy Golem' is not on the field when the effect resolves (2) 'Dummy Golem' has been destroyed before the effect resolves, such as by damage calculation (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with 'Compulsory Evacuation Device'. [Re: Last Turn] You can chain to the activation of 'Last Turn' with cards like 'Ring of Destruction', 'Offerings to the Doomed', or 'Compulsory Evacuation Device' to eliminate the opponent's monsters. If the player who activated 'Last Turn' has no monsters on the field when it resolves, the effects of 'Last Turn' are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed. [Re: Spiritual Energy Settle Machine] When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as 'Penguin Soldier' and 'Compulsory Evacuation Device'. | Card Type: Normal Trap | Edition: 1st | Name: Compulsory Evacuation Device SD7 | Passcode: 94192409 | Rarity: Common | Set: Structure Deck
Condition: Played $1.33 x 1
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Condition: M/NM $1.40 x 3
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Reckless Greed SD7
Attribute: Trap | Card Number: SD7-EN031 | Card Rules: Rulings powered by The Netrep API. If 'Reckless Greed' is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as 'Offerings to the Doomed', the skipped Phases do not accumulate. So if you activate 'Reckless Greed' and 'Offerings to the Doomed', you only skip 2 Draw Phases. Skipping a Draw Phase is an effect, not a cost, so if 'Reckless Greed' is negated you do not skip your Draw Phases. [Re: Null and Void] You can chain 'Null and Void' to 'Reckless Greed'. Since you cannot draw by the effect of 'Reckless Greed', the effect of skipping 2 Draw Phases is NOT applied. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent CAN activate 'Reload', 'Jar of Greed', 'Reckless Greed', etc., during the Draw Phase (either player's). [Re: Protector of the Sanctuary] If 'Call of the Haunted' is chained to 'Reckless Greed' to Special Summon 'Protector of the Sanctuary', you cannot draw for the effect of 'Reckless Greed' because of the 'Protector of the Sanctuary', so you do not draw and you do not skip 2 Draw Phases. | Card Type: Normal Trap | Edition: 1st | Name: Reckless Greed SD7 | Passcode: 37576645 | Rarity: Common | Set: Structure Deck
Condition: Played $0.90 x 1
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