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Compulsory Evacuation Device
ATK/DEF: | Attribute: Trap | Card Number: YSD-EN038 | Card Rules: Rulings powered by The Netrep API. 'Compulsory Evacuation Device' targets 1 monster. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dummy Golem] The effect of 'Dummy Golem' will NOT resolve if any of the following is true: (1) 'Dummy Golem' is not on the field when the effect resolves (2) 'Dummy Golem' has been destroyed before the effect resolves, such as by damage calculation (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with 'Compulsory Evacuation Device'. [Re: Last Turn] You can chain to the activation of 'Last Turn' with cards like 'Ring of Destruction', 'Offerings to the Doomed', or 'Compulsory Evacuation Device' to eliminate the opponent's monsters. If the player who activated 'Last Turn' has no monsters on the field when it resolves, the effects of 'Last Turn' are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed. [Re: Spiritual Energy Settle Machine] When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as 'Penguin Soldier' and 'Compulsory Evacuation Device'. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: Compulsory Evacuation Device | Passcode: 94192409 | Rarity: Common | Set: Starter Deck 2006
Condition: M/NM $1.59 x 1
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Elemental Hero Bladedge
ATK/DEF: 2600/1800 | Attribute: Earth | Card Number: YSD-EN019 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: 1st | Level: 7 | Monster Type: Warrior | Name: Elemental Hero Bladedge | Passcode: 59793705 | Rarity: Ultra Rare | Set: Starter Deck 2006
Condition: M/NM $0.49 x 4
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Luster Dragon
ATK/DEF: 1900/1600 | Attribute: Wind | Card Number: YSD-EN005 | Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. | Card Type: Normal Monster | Edition: 1st | Level: 4 | Monster Type: Dragon | Name: Luster Dragon | Passcode: 11091375 | Rarity: Common | Set: Starter Deck 2006
Condition: Played $1.19 x 1
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Magic Cylinder - Unlimited
ATK/DEF: | Attribute: Trap | Card Number: YSD-EN040 | Card Rules: Rulings powered by The Netrep API. The effect of 'Magic Cylinder' negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed. Monsters that may attack twice during the Battle Phase, such as 'Hayabusa Knight', that have their first attack negated by the effect of 'Magic Cylinder' may still make a second attack. If the attack of 'Goblin Attack Force' or 'Spear Dragon' is negated by the effect of 'Magic Cylinder', they will not be changed to Defense Position, since Damage Calculation never occurred. The Damage caused by this card's effect is equal to the current ATK of the attacking monster. If an effect is chained to 'Magic Cylinder' that destroys the attacking monster, or removes the attacking monster from the turn player's side of the field (including switching it to your control, or sending it to the owner's hand), no damage is dealt by the effect of 'Magic Cylinder'. [Re: Amazoness Archers] If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. [Re: Asura Priest] If 'Asura Priest' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Asura Priest' can attack that same monster again. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against 'Magic Cylinder'. The attack will be negated and the damage transferred to the opponent. [Re: Black Luster Soldier - Envoy of the Beginning] If 'Black Luster Soldier - Envoy of the Beginning' attacks, and its attack is negated by 'Magic Cylinder' or 'Negate Attack', you cannot activate his first effect during Main Phase 2. [Re: Book of Moon] If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. [Re: Chaos Sorcerer] If 'Chaos Sorcerer' attacks and the attack is negated with 'Magic Cylinder', 'Chaos Sorcerer' cannot activate its effect in Main Phase 2. [Re: Diffusion Wave-Motion] If your Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' has 1 of its attacks negated by 'Magic Cylinder', that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else. [Re: Elemental Hero Wildheart] If you attack with 'Elemental Hero Wildheart' and the opponent activates 'Widespread Ruin', if 'Elemental Hero Wildheart' is your monster with the highest ATK, no monster will be destroyed by the effect of 'Widespread Ruin'. If the opponent activates 'Mirror Force', 'Elemental Hero Wildheart' will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates 'Negate Attack', his attack will not be negated, and the Battle Phase will not end. If the opponent activates 'Magic Cylinder', his attack will not be negated and no Effect Damage will be dealt. [Re: Getsu Fuhma] If an attack is negated by 'Magic Cylinder', etc., then 'Getsu Fuhma''s effect does not activate. [Re: Grasschopper] While 'Grasschopper's' effect is active, if 'Grasschopper' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Grasschopper' can attack that same monster again. [Re: Gravekeeper's Assailant] You make the change of battle position due to 'Gravekeeper's Assailant' at the beginning of the attack, so you can change the battle position even if the attack is then negated by 'Magic Cylinder', etc. [Re: Hayabusa Knight] If 'Hayabusa Knight's' first attack is negated with 'Magic Cylinder', it may still attack one more time. [Re: Infernal Dragon] Even if 'Infernal Dragon's' attack is negated by 'Magic Cylinder', etc., it will still be destroyed during the End Phase. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Ordeal of a Traveler] When you activate 'Ordeal of a Traveler''s effect as a chain to 'Magic Cylinder', since 'Ordeal of a Traveler' resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of 'Magic Cylinder' disappears. If multiple copies of 'Ordeal of a Traveler' are active, their effects are cumulative. [Re: Red Dragon Archfiend] If the attack of one of your monsters is negated, with 'Magic Cylinder', etc., the monster is destroyed by 'Red Dragon Archfiend's' effect in your End Phase. [Re: Ring of Destruction] If you chain 'Ring of Destruction' to 'Magic Cylinder', 'Magic Cylinder''s effect disappears because the monster is no longer there (so 'Magic Cylinder' inflicts no damage). [Re: Spirit Reaper] When 'Spirit Reaper' is targeted by an effect, 'Spirit Reaper' is destroyed by its own effect AFTER resolving the effect that targeted it.For example, if 'Spirit Reaper' attacks and 'Magic Cylinder' is activated, designating 'Spirit Reaper', first 'Magic Cylinder' will resolve, negate the attack, and inflict 300 damage to the controller of 'Spirit Reaper'. Then, after that, 'Spirit Reaper' is destroyed by its effect. [Re: The Unhappy Girl] If your opponent attacks your 'The Unhappy Girl' and you use 'Magic Cylinder' to negate the attack, then 'The Unhappy Girl''s effect is not applied. [Re: Twin Swords of Flashing Light - Tryce] If the first attack of a monster equipped with 'Twin Swords of Flashing Light - Tryce' is negated by 'Magic Cylinder', the monster can still perform the second attack. | Card Type: Normal Trap | Edition: Unlimited | Level: | Monster Type: | Name: Magic Cylinder | Passcode: 62279055 | Rarity: Common | Set: Starter Deck 2006
Condition: M/NM $2.99 x 1
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