Trading Card Games » Yu-Gi-Oh Singles » Duelist Pack Cards » DP07: Jesse Anderson


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Crystal Beacon
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN013 | Card Rules: Rulings powered by The Netrep API. You must have at least 2 'Crystal Beast' monsters in your Spell & Trap Card Zone when you activate this card and when it resolves. If the number of 'Crystal Beast' monsters in your Spell & Trap Card Zone becomes less than 2 due to an effect chained to this card, then you cannot Special Summon. | Card Type: Normal Spell | Edition: 1st | Level: | Monster Type: | Name: Crystal Beacon | Passcode: 95326659 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $0.20 x 1
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Crystal Beast Topaz Tiger
ATK/DEF: 1600/1000 | Attribute: Earth | Card Number: DP07-EN004 | Card Rules: Rulings powered by The Netrep API. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. If 'Dimensional Fissure' is active on the field when a 'Crystal Beast' that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster. You can use a 'Crystal Beast' that is being treated as a Continuous Spell Card for the cost to Special Summon 'Hamon, Lord of Striking Thunder' or 'Anteatereatingant'. | Card Type: Effect Monster | Edition: 1st | Level: 4 | Monster Type: Beast | Name: Crystal Beast Topaz Tiger | Passcode: 95600067 | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $1.65 x 6
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Crystal Counter
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN024 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Crystal Counter' when there are no 'Crystal Beast' monsters in your Graveyard. You cannot activate 'Crystal Counter' if it is the only card in your Spell and Trap Card Zone. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: Crystal Counter | Passcode: 11136371 | Rarity: Ultra Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $3.55 x 1
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Crystal Pair
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN025 | Card Rules: Rulings powered by The Netrep API. If you cannot place a 'Crystal Beast' monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied. You cannot activate 'Crystal Pair' if you do not have any open Spell or Trap Card Zone spaces. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: Crystal Pair | Passcode: 47121070 | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $0.55 x 1
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Crystal Tree
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN020 | Card Rules: Rulings powered by The Netrep API. 'Crystal Tree's' effect cannot be activated if you do not have enough 'Crystal Beast' monsters remaining in your Deck. Example: If you have 4 Crystal Counters on 'Crystal Tree' but only 3 'Crystal Beast' monsters remaining in your Deck, you cannot activate 'Crystal Tree's' effect. 'Crystal Tree's' effect cannot be activated if you do not have enough open Spell and Trap Card Zone spaces for the 'Crystal Beast' monsters that would be placed into your Spell and Trap Card Zone with 'Crystal Tree's' effect. Example: If you have 4 Crystal Counters on 'Crystal Tree' but only 2 open Spell and Trap Card Zone spaces, you cannot activate 'Crystal Tree's' effect. When a 'Crystal Beast' monster is equipped to 'Relinquished' with its effect, a Crystal Counter is placed onto 'Crystal Tree'. | Card Type: Continuous Spell | Edition: 1st | Level: | Monster Type: | Name: Crystal Tree | Passcode: 47408488 | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $3.49 x 3
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Condition: Played $3.32 x 1
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Hand Destruction
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN018 | Card Rules: Rulings powered by The Netrep API. 'Hand Destruction' cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have 'Hand Destruction' and 1 other card in your hand, you cannot activate 'Hand Destruction'. If either player has 1 or less cards in their hand when 'Hand Destruction' resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card. 'Hand Destruction' cannot be activated while 'Protector of the Sanctuary' is face-up on the field. If 'Macro Cosmos' is face-up on the field, 'Hand Destruction' can still be activated. The cards sent from the hand to the Graveyard are removed from play instead. | Card Type: Quick-Play Spell | Edition: 1st | Level: | Monster Type: | Name: Hand Destruction | Passcode: 74519184 | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $2.30 x 1
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Hand Destruction - Unlimited
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN018 | Card Rules: Rulings powered by The Netrep API. 'Hand Destruction' cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have 'Hand Destruction' and 1 other card in your hand, you cannot activate 'Hand Destruction'. If either player has 1 or less cards in their hand when 'Hand Destruction' resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card. 'Hand Destruction' cannot be activated while 'Protector of the Sanctuary' is face-up on the field. If 'Macro Cosmos' is face-up on the field, 'Hand Destruction' can still be activated. The cards sent from the hand to the Graveyard are removed from play instead. | Card Type: Quick-Play Spell | Edition: Unlimited | Level: | Monster Type: | Name: Hand Destruction | Passcode: 74519184 | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: M/NM $2.30 x 1
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