Trading Card Games » Yu-Gi-Oh Singles » Dark Beginnings 2


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Airknight Parshath
ATK/DEF: 1900/1400 | Attribute: Light | Card Number: DB2-EN173 | Card Rules: Rulings powered by The Netrep API. Drawing a card is not optional. You must draw 1 card any time 'Airknight Parshath' inflicts Battle Damage to the opponent's Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF. If the opponent activates 'Waboku' or 'Kuriboh' to reduce the Battle Damage to 0, you do not draw. When 'Airknight Parshath' attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is applied. [Re: Cestus of Dagla] When 'Airknight Parshath' equipped with 'Cestus of Dagla' inflicts damage to your opponent's Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first. [Re: Divine Wrath] You can activate 'Divine Wrath' to negate either effect of 'Don Zaloog' and to negate the effect of 'Airknight Parshath' that allows its controller to draw a card. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). [Re: Marshmallon] When your opponent's 'Airknight Parshath' attacks your face-down 'Marshmallon', after damage calculation the effect of 'Airknight Parshath' will be Chain Link 1 and the effect of your 'Marshmallon' will be Chain Link 2. [Re: Null and Void] You can only chain 'Null and Void' to an effect that draws cards and does nothing else. You can chain 'Null and Void' to the activation of 'Pot of Greed' or 'Jar of Greed'. You can chain 'Null and Void' to the activation of the effect of cards like 'Airknight Parshath'. [Re: Null and Void] You can activate 'Null and Void' during the Damage Step, for example against the effects of 'Airknight Parshath', 'Sasuke Samurai #3' or 'Bistro Butcher'. [Re: Protector of the Sanctuary] Your opponent cannot draw with 'Airknight Parshath' while you control 'Protector of the Sanctuary'. [Re: Raging Flame Sprite] The effect of 'Raging Flame Sprite' is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as 'Don Zaloog' and 'Airknight Parshath'). [Re: Spirit Barrier] If you have 1 monster on the field, and 'Airknight Parshath' attack and destroys it, and would do extra damage, there is still a monster on the field when 'Airknight Parshath''s effect would activate and resolve, so 'Spirit Barrier''s effect is applied, 'Airknight Parshath' inflicts zero damage to your Life Points, and your opponent does not draw 1 card for 'Airknight Parshath''s effect. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice. | Card Type: Effect Monster | Edition: Unlimited | Level: 5 | Monster Type: Fairy | Name: Airknight Parshath | Passcode: 18036057 | Rarity: Super Rare | Set: Dark Beginnings 2
Condition: M/NM $1.95 x 1
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Barrel Dragon
ATK/DEF: 2600/2200 | Attribute: Dark | Card Number: DB2-EN072 | Card Rules: Rulings powered by The Netrep API. [Re: My Body as a Shield] You cannot use 'My Body as a Shield' against cards whose effects might or might not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Prime Material Dragon] You cannot use 'Prime Material Dragon's' effect against cards whose effects may or may not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Second Coin Toss] If an effect requires multiple coin flips, like 'Barrel Dragon', you would redo all 3 coin flips. [Re: Stardust Dragon] 'Stardust Dragon's' first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like 'Barrel Dragon' or 'Snipe Hunter'. | Card Type: Effect Monster | Edition: Unlimited | Level: 7 | Monster Type: Machine | Name: Barrel Dragon | Passcode: 81480460 | Rarity: Ultra Rare | Set: Dark Beginnings 2
Condition: M/NM $2.95 x 2
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Blade Knight
ATK/DEF: 1600/1000 | Attribute: Light | Card Number: DB2-EN034 | Card Rules: Rulings powered by The Netrep API. If you control 'Blade Knight' and a face-down monster on your side of the field, 'Blade Knight''s second effect is not applied because you control another monster (whether it is face-up or face-down is not important). If you have two 'Blade Knights', then their second effects are not applied because for each one, you have another monster on the field besides the 'Blade Knight'. If 'Blade Knight' destroys a Flip Effect Monster like 'Slate Warrior', even that monster's non-Flip effects are negated. So in this case, 'Slate Warrior' does not reduce the ATK and DEF of the 'Blade Knight' that destroyed it, because 'Blade Knight' negates its effect. If 'Blade Knight' destroys 'The Immortal of Thunder', its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If 'Blade Knight' attacked 'The Immortal of Thunder' while it was face-down, your opponent neither gains nor loses Life Points from 'The Immortal of Thunder''s effect. If 'Blade Knight' destroys 'Spear Cretin', 'Spear Cretin''s effect is not applied. The effect of a Flip Effect monster destroyed by 'Blade Knight' is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it's flipped again. If 'Blade Knight' attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then 'Blade Knight''s effect is applied because it destroyed the monster, and the monster's effect is negated. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Pole Position] EXAMPLE #4 I have 'Pole Position', 'Blade Knight' (1600 ATK / LIGHT), and 'Luminous Spark' (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has 'Giant Orc' (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, 'Blade Knight' gains +400 ATK with its effect, becomes the highest-ATK monster, and because of 'Luminous Spark' an infinite loop is created. So I am not allowed to Set a card. [Re: Pole Position] EXAMPLE #6 The opponent has 'Blade Knight' (1600 ATK) equipped with 'Butterfly Dagger - Elma' (+300 ATK 1900 ATK total) and 2 cards in hand, along with 'Marauding Captain' (1200 ATK). The turn player has 'Robbin' Goblin', 'Pole Position', and 'Giant Orc' (2200 ATK). The turn player attacks 'Marauding Captain' with 'Giant Orc', inflicting 1000 points of damage. The opponent has to discard a card because of 'Robbin' Goblin' and an infinite loop is created because 'Blade Knight' now fluctuates between 2300 and 2000 ATK (either above or below 'Giant Orc', making it the strongest monster on the field... or not). Therefore, 'Pole Position' is destroyed. | Card Type: Effect Monster | Edition: Unlimited | Level: 4 | Monster Type: Warrior | Name: Blade Knight | Passcode: 39507162 | Rarity: Ultra Rare | Set: Dark Beginnings 2
Condition: M/NM $1.60 x 1
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Blast with Chain
ATK/DEF: | Attribute: Trap | Card Number: DB2-EN197 | Card Rules: Rulings powered by The Netrep API. This card targets 1 monster. If you use 'Emergency Provisions', it sends Spell & Trap Cards to the Graveyard, it does not destroy them, so if you send this card to the Graveyard with 'Emergency Provisions', this card's effect will not be activated. The same applies to 'Woodland Sprite'. If you equip this card to 'Gearfried the Iron Knight', then this card's effect will be activated because it was destroyed by a card effect. When this card is negated by 'Solemn Judgment' or '7 Tools of the Bandit', this card is negated and destroyed and the effect does NOT activate. You can activate this card during the Damage Step because it specifically modifies ATK. You cannot target Tyrant Dragon with this card and if you attempt to, then this card is negated and destroyed, and you do NOT get the effect of this card. If a monster attacks 'Gearfried the Iron Knight', and you activate 'Blast with Chain' during the Damage Step, 'Blast With Chain' is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation. If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. If this card is destroyed in the middle of a resolving chain, its effect will start a new chain after current one resolves. [Re: 8-Claws Scorpion] The ATK of '8-Claws Scorpion' becomes 2400 during damage calculation. You cannot chain 'Rush Recklessly' or 'Blast with Chain' to this effect. If these cards were activated before damage calculation, then the ATK of '8-Claws Scorpion' becomes 2400 during damage calculation so those cards have no effect on its ATK. [Re: Emergency Provisions] If you send 'Smoke Grenade of the Thief' or 'Blast with Chain' to the Graveyard for the cost of 'Emergency Provisions' their effects do not activate, because they were not destroyed. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' will activate even if a Trap Card is equipped to him (such as 'Metalmorph' or 'Blast with Chain'). [Re: Whirlwind Weasel] After 'Whirlwind Weasel's' Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like 'Ultimate Offering', can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as 'Blast with Chain' or 'Ojamagic' will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.) [Re: Woodland Sprite] An Equip Spell Card sent to the Graveyard by this card's effect is not 'destroyed'. So the effects of 'Butterfly Dagger - Elma', 'Axe of Despair', 'Malevolent Nuzzler', 'Blast with Chain', or 'Smoke Grenade of the Thief' cannot or will not be activated. | Card Type: Normal Trap | Edition: Unlimited | Level: | Monster Type: | Name: Blast with Chain | Passcode: 98239899 | Rarity: Rare | Set: Dark Beginnings 2
Condition: M/NM $0.20 x 1
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Bottomless Trap Hole
ATK/DEF: | Attribute: Trap | Card Number: DB2-EN201 | Card Rules: Rulings powered by The Netrep API. This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target. If the opponent has 'Lord of D.' on the field and activates 'The Flute of Summoning Dragon' to Special Summon 2 copies of 'Blue-Eyes White Dragon', you can activate this card and both will be removed from play. 'Lord of D.' does not protect the Dragons because 'Bottomless Trap Hole' does not target. The same situation would occur if only 1 'Blue-Eyes White Dragon' was Special Summoned, 'Bottomless Trap Hole' still does not target. This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time. If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. If 'Cyber Jar' is flipped as a result of being attacked, you cannot activate 'Bottomless Trap Hole' because it cannot be activated during the Damage Step. If the opponent Summons a monster, then you activate 'Bottomless Trap Hole', and the opponent chains 'Book of Moon' to flip the Summoned monster face-down, it is not removed from play by the effect of 'Bottomless Trap Hole'. Use the current ATK at time of Summoning to determine if you can activate 'Bottomless Trap Hole'. So if the opponent Tribute Summons 'Enraged Muka Muka' with 1 card in their hand, you can activate 'Bottomless Trap Hole' (since its ATK is 1600). You cannot activate this card after 'Jinzo' is Summoned. You can activate this card after a monster was Special Summoned by the effect of another card, such as 'Monster Reborn'. If the opponent activates 'Monster Reborn' and then chains 'Call of the Haunted' (so that 2 monsters are Summoned in the same chain), and then you activate 'Bottomless Trap Hole' after that chain resolves only the monster Summoned by chain link 1 ('Monster Reborn') is removed from play. Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Amazoness Tiger] You can use 'Bottomless Trap Hole' against 'Amazoness Tiger' because its ATK is at least 1500 when Summoned. [Re: Arsenal Bug] When 'Arsenal Bug' is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate 'Bottomless Trap Hole' because the ATK of 'Arsenal Bug' is 1000 when it is Summoned. [Re: Book of Moon] If you chain 'Book of Moon' to 'Bottomless Trap Hole', the now face-down monster will not be destroyed by 'Bottomless Trap Hole', but any other appropriate monsters Summoned at the same time will still be destroyed. [Re: Command Knight] If 'Command Knight' is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate 'Bottomless Trap Hole'. [Re: Crystal Beast Amber Mammoth] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Amethyst Cat] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Cobalt Eagle] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Emerald Tortoise] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Ruby Carbuncle] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Sapphire Pegasus] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Topaz Tiger] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: D.D. Survivor] If 'D.D. Survivor's' effect is activated in the End Phase, and it is removed from play again (by 'Bottomless Trap Hole', or 'Torrential Tribute' while 'Dimensional Fissure' is in play, etc.), its effect will activate during the next turn's End Phase. [Re: Dimension Fusion] You can activate 'Bottomless Trap Hole' after monsters are Summoned with 'Dimension Fusion' 'Bottomless Trap Hole' destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Elemental Hero Darkbright] If this card is destroyed and removed from play (by 'Bottomless Trap Hole', etc.)its effect to destroy 1 monster your opponent controls activates. [Re: Fiend Skull Dragon] Cards such as 'Torrential Tribute', 'Bottomless Trap Hole', 'Mirror Force', and 'Last Turn' will all apply their effects to 'Fiend Skull Dragon' because these cards do not target. [Re: Fushioh Richie] 'Fushioh Richie' cannot negate cards like 'Bottomless Trap Hole', or 'Kisetai', because they do not target. [Re: Gladiator Beast Alexander] You can activate 'Torrential Tribute', 'Bottomless Trap Hole', etc. when a 'Gladiator Beast' monster is Special Summoned at the end of the Battle Phase. [Re: Gladiator Beast Darius] If 'Bottomless Trap Hole' is chained when 'Gladiator Beast Darius' is Special Summoned and activates its effect, the selected 'Gladiator Beast' monster is still Special Summoned and its effects are negated. [Re: Goldd, Wu-Lord of Dark World] If 'Goldd, Wu-Lord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Lava Golem] If you Special Summon 'Lava Golem' onto your opponent's side of the field they can activate 'Bottomless Trap Hole' since you performed the Summon. You could not activate 'Bottomless Trap Hole' even though the 'Lava Golem' will be on their side of the field. [Re: Light and Darkness Dragon] Example:Player A activates 'Reverse Trap' in his Main Phase 1. Afterwards, he Tribute Summons 'Light and Darkness Dragon'. Player B activates 'Bottomless Trap Hole'. 'Light and Darkness Dragon's' effect activates, negating 'Bottomless Trap Hole' and gaining 500 ATK and DEF. [Re: Magical Dimension] If your opponent activates 'Magical Dimension' and chooses not to destroy a monster on the field, then you can activate 'Torrential Tribute' or 'Bottomless Trap Hole' to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing. [Re: Magical Dimension] If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Maju Garzett] When you Tribute Summon 'Maju Garzett', your opponent can use 'Trap Hole' or 'Bottomless Trap Hole' if appropriate. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'T | Card Type: Normal Trap | Edition: Unlimited | Level: | Monster Type: | Name: Bottomless Trap Hole | Passcode: 29401950 | Rarity: Common | Set: Dark Beginnings 2
Condition: M/NM $2.99 x 1
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Dark Ruler Ha Des
ATK/DEF: 2450/1600 | Attribute: Dark | Card Number: DB2-EN124 | Card Rules: Rulings powered by The Netrep API. This card's effect includes itself, as long as it remains a Fiend-Type monster. Flip Effects and effects that activate in the Graveyard WILL be negated. This includes 'Sinister Serpent', 'Sangan', 'Witch of the Black Forest', 'Marie the Fallen One', 'Mystic Tomato', 'Giant Rat', 'Masked Dragon', 'Magician of Faith', 'Man-Eater Bug', 'Nimble Momonga', 'Twin-Headed Behemoth', etc. Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include 'D.D. Warrior Lady', 'Thousand Needles', 'Slate Warrior', 'Ryu Kokki', and 'Wall of Illusion'. If an Effect Monster, destroyed by a Fiend-Type monster while 'Dark Ruler Ha Des' is on the field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard, its effect will be active again. Its effect may be negated again if destroyed by 'Dark Ruler Ha Des' or another Fiend-Type monster. If one of these Effect Monsters is removed from play (by 'Soul Release' for example) and then returned to the Graveyard with 'Miracle Dig', the negation condition was lost and the effects will now be active. If 'Kisetai' is attacked by a Fiend-Type monster while 'Dark Ruler Ha Des' is on the field, its effect prevents damage calculation, so it is not destroyed and its effect is NOT negated. If 'Sinister Serpent', 'Twin-Headed Behemoth', or 'Marie the Fallen One' is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent's next Standby Phase, and each of his/her following Standby Phases, they may NOT move 'Sinister Serpent' to their hand, Special Summon 'Twin-Headed Behemoth', and they will NOT gain Life Points by the effect of 'Marie the Fallen One'. This negation continues even if 'Dark Ruler Ha Des' is later removed from the field. If your Fiend-Type monster battles with 'Relinquished' equipped with a 'Sangan' or a 'Witch of the Black Forest' and the equipped card is destroyed instead of 'Relinquished', the effect of 'Sangan', etc., will activate since it was the effect of 'Relinquished' that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster. If your 'Dark Ruler Ha Des' or other Fiend-Type monster destroys 'Tyrant Dragon' as a result of battle, a Dragon-Type monster must still be Tributed when 'Tyrant Dragon' is Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is a condition on the Summoning of the card it is not part of the effect. For the same reason, if a Spirit Monster is destroyed by a Fiend-Type monster when 'Dark Ruler Ha Des' is on the field, it still cannot be Special Summoned from the Graveyard. Also if two 'Dark Ruler Ha Des' destroy each other in battle, neither can be Special Summoned from the Graveyard. 'Dark Ruler Ha Des' cannot be Special Summoned from the Graveyard even if you try to Special Summon it face-down by the effect of 'Spear Cretin' or 'The Shallow Grave'. You can activate 'Return of the Doomed' to return 'Dark Ruler Ha Des' to your hand during the turn which it was destroyed, because this does not Special Summon it, it merely returns the card to your hand. The effect of 'Fiber Jar' will shuffle 'Dark Ruler Ha Des' back into your Deck even if 'Dark Ruler Ha Des' is in the Graveyard and cannot be Special Summoned. 'Dark Ruler Ha Des' may be Special Summoned by 'Dimension Fusion' or 'Return from the Different Dimension' if it was removed from play. [Re: Amazoness Fighter] When 'Dark Ruler Ha Des' attacks 'Amazoness Fighter', the effect of 'Amazoness Fighter' is still resolved. [Re: Amazoness Swords Woman] When 'Dark Ruler Ha Des' attacks 'Amazoness Swordswoman', the effect of 'Amazoness Swordswoman' is still resolved. [Re: D.D. Scout Plane] If 'D.D. Scout Plane' is destroyed by 'Dark Ruler Ha Des' and then removed from play to Special Summon 'Chaos Emperor Dragon - Envoy of the End', 'D.D. Scout Plane''s effect activates and it will be Special Summoned. [Re: D.D. Scout Plane] If 'D.D. Scout Plane' is destroyed by 'Lesser Fiend', 'D.D. Scout Plane''s effect activates and it is Special Summoned even if 'Dark Ruler Ha Des' was also in play when it was destroyed. [Re: Dark Balter the Terrible] This card's effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one you do not pay Life Points to activate it. This effect works the same as the effect of 'Dark Ruler Ha Des' see that card's rulings for more details. [Re: Dimension Distortion] 'Dimension Distortion' can Special Summon 'Dark Ruler Ha Des'. [Re: Dimension Fusion] Dimension Fusion can Special Summon 'Dark Ruler Ha Des' or 'Helpoemer'. [Re: Doomcaliber Knight] If your 'Doomcaliber Knight' attacks an Effect Monster with a non-continuous effect and destroys it while you control 'Dark Ruler Ha Des', when the Effect Monster's effect activates 'Doomcaliber Knight's' effect is still chained. [Re: Elemental Hero Necroid Shaman] You cannot choose to Special Summon a monster if it cannot be Special Summoned, such as a Spirit monster, or 'Dark Ruler Ha Des', or a Fusion Monster that was Summoned by the effect of 'Metamorphosis'. [Re: Felgrand Dragon] The text 'This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field' is a condition and not an effect. It cannot be negated by 'Dark Ruler Ha Des', etc. [Re: Getsu Fuhma] If 'Getsu Fuhma' is destroyed by 'Dark Ruler Ha Des', 'Getsu Fuhma''s effect is not activated. [Re: Guardian Tryce] You cannot Special Summon 'Dark Ruler Ha Des' with 'Guardian Tryce''s effect. [Re: Gyroid] If 'Gyroid' is attacked for the first time in a turn by 'Dark Ruler Ha Des', 'Gyroid''s effect is not negated because it will not be destroyed. [Re: Heavy Mech Support Platform] If 'Reflect Bounder' equipped with 'Heavy Mech Support Platform' is attacked by 'Dark Ruler Ha Des', during damage calculation 'Heavy Mech Support Platform' is destroyed instead of 'Reflect Bounder'. Then, after damage calculation, 'Reflect Bounder' will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by 'Dark Ruler Ha Des'. [Re: Obnoxious Celtic Guard] If 'Obnoxious Celtic Guard' is attacked by 'Dark Ruler Ha Des', or another monster that negates a card's effect after it destroys it, 'Obnoxious Celtic Guard' is not destroyed (so its effect is not negated). [Re: Question] If a monster is named with 'Question' that could not be Special Summoned, 'Question''s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of 'Question' disappears if the bottom monster is incorrectly named and is 'Helpoemer', 'Dark Ruler Ha Des', etc. [Re: Reflect Bounder] When 'Reflect Bounder' is attacked by 'Dark Ruler Ha Des', 'Reflect Bounder' inflicts its effect damage, damage calculation is applied, 'Reflect Bounder' is determined to be destroyed as a result of battle, 'Dark Ruler Ha Des' negates 'Reflect Bounder''s effect, and 'Reflect Bounder' does not destroy itself with its own effect, however it was still destroyed as a result of battle. [Re: Sinister Serpent] If 'Sinister Serpent' is destroyed as a result of battle with 'Dark Ruler Ha Des' or 'Dark Balter the Terrible' you cannot activate its effect and return it to your hand during your next Standby Phase, or any subsequent Standby Phase. [Re: Spirit Reaper] If 'Spirit Reaper' is attacked by 'Dark Ruler Ha Des', 'Spirit Reaper' isn't destroyed during damage calculation, so the effect of 'Dark Ruler Ha Des' cannot negate 'Spirit Reaper's' effects. [Re: Vennominaga the Deity of Poisonous Snakes] If this card is destroyed by battle with 'Dark Ruler Ha Des', 'Dark Ruler Ha Des'' effect negates this card's effect in the Graveyard, and it cannot be Special Summoned. [Re: Vennominon the King of Poisonous Snakes] If this card is destroyed by battle with 'Dark Ruler Ha Des', 'Dark Ruler Ha Des'' effect negates this card's effect in the Graveyard, and it cannot be Special Summoned. [Re: Yomi Ship] If destroyed by 'Dark Ruler Ha Des', etc., the effect of 'Yomi Ship' is negated. [Re: Zoma the Spirit] When 'Dark Ruler Ha Des' destroys 'Skull Zoma' by battle, its effects are negated and it will not inflict damage. | Card Type: Effect Monster | Edition: Unlimited | Level: 6 | Monster Type: Fiend | Name: Dark Ruler Ha Des | Passcode: 53982768 | Rarity: Ultra Rare | Set: Dark Beginnings 2
Condition: M/NM $1.85 x 1
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Don Zaloog
ATK/DEF: 1400/1500 | Attribute: Dark | Card Number: DB2-EN228 | Card Rules: Rulings powered by The Netrep API. [Re: Big Bang Shot] The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from 'Big Bang Shot'. So a 'Don Zaloog' equipped with 'Big Bang Shot' could still make the opponent discard 1 card when attacking a face-down monster with low DEF. [Re: Dimension Wall] If 'Don Zaloog' attacks and 'Dimension Wall' is used, neither player gets the effect of 'Don Zaloog'. [Re: Divine Wrath] You can activate 'Divine Wrath' to negate either effect of 'Don Zaloog' and to negate the effect of 'Airknight Parshath' that allows its controller to draw a card. [Re: Fairy Guardian] Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's 'Magic Jammer', 'Solemn Judgment', 'Horus the Black Flame Dragon LV8', etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like 'Delinquent Duo' or 'Confiscation' and Spell Cards sent from your Deck to Graveyard by your opponent's 'Needle Worm', 'Don Zaloog', 'Vampire Lord', etc. [Re: Flashbang] If 'Flashbang' is activated, effects that activate when Battle Damage is inflicted to a player will miss the timing for activation, such as 'Don Zaloog'. [Re: Gemini Imps] You cannot activate the effect of 'Gemini Imps' during the Damage Step. For this reason it is not possible to activate 'Gemini Imps' to negate the effect of 'Don Zaloog' or 'Spirit Reaper' that activate when they inflict Battle Damage to a player's Life Points. [Re: Mustering of the Dark Scorpions] If your opponent chains 'Ring of Destruction' to 'Mustering of the Dark Scorpions' to destroy your 'Don Zaloog', 'Mustering of the Dark Scorpions' still resolves. [Re: Raging Flame Sprite] The effect of 'Raging Flame Sprite' is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as 'Don Zaloog' and 'Airknight Parshath'). [Re: Regenerating Mummy] 'Regenerating Mummy''s effect will activate during the Damage Step because of 'Spirit Reaper' or 'Don Zaloog'. | Card Type: Effect Monster | Edition: Unlimited | Level: 4 | Monster Type: Warrior | Name: Don Zaloog | Passcode: 76922029 | Rarity: Super Rare | Set: Dark Beginnings 2
Condition: M/NM $1.60 x 1
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Fushioh Richie
ATK/DEF: 2600/2900 | Attribute: Dark | Card Number: DB2-EN229 | Card Rules: Rulings powered by The Netrep API. 'Fushioh Richie' cannot negate cards like 'Bottomless Trap Hole', or 'Kisetai', because they do not target. When your opponent uses 'Double Snare' on 'Fushioh Richie', 'Double Snare' is negated and destroyed. You can use 'Premature Burial' or 'Call of the Haunted' to Special Summon 'Fushioh Richie' from your Graveyard, as long as 'Fushioh Richie' was Special Summoned using the proper method ('Great Dezard') previously. When 'Fushioh Richie' is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like 'Vampire Lord' or 'Ryu Kokki'). 'Fusioh Richie''s effect is activated if attacked and flipped face-up by the attack, or if Flip Summoned, or if flipped face-up by a card effect. [Re: Amazoness Archers] If 'Fushioh Richie' or 'Otohime' are flipped face-up by 'Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects their effects begin a new chain that resolves after the current chain. [Re: Call of the Mummy] When you activate the effect of 'Call of the Mummy', you can Special Summon a high-level monster from your hand like 'Giant Axe Mummy' or 'Vampire Lord', but not a Special Summon-only monster like 'Fushioh Richie'. [Re: Great Dezard] You can Special Summon only 1 'Fushioh Richie' by Tributing 'Great Dezard'. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. | Card Type: Effect Monster | Edition: Unlimited | Level: 7 | Monster Type: Zombie | Name: Fushioh Richie | Passcode: 39711336 | Rarity: Ultra Rare | Set: Dark Beginnings 2
Condition: M/NM $0.75 x 2
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Fusion Gate
ATK/DEF: | Attribute: Spell | Card Number: DB2-EN030 | Card Rules: Rulings powered by The Netrep API. Fusion Monsters Special Summoned without 'Polymerization' while 'Fusion Gate' is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of 'Monster Reborn', 'Call of the Haunted', etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as 'Magicial Scientist' or 'Summoner of Illusions'.) [Re: Fusion Recovery] You can use 'Fusion Recovery' to retrieve a Fusion Material Monster that was used with 'Power Bond' or 'Fusion Gate' or 'Polymerization'. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: Non-Fusion Area] You cannot activate 'Power Bond', 'Miracle Fusion', or 'Dragon's Mirror' when this card is active because they are treated as Fusion Summons. You can activate 'Fusion Gate', but you cannot activate its effect. [Re: Sonic Jammer] While 'Sonic Jammer''s effect is applied, your opponent can still use the effects of 'Wave Motion Cannon', or 'Black Pendant' when sent to the Graveyard, or Field Spell Cards like 'Fusion Gate'. | Card Type: Field Spell | Edition: Unlimited | Level: | Monster Type: | Name: Fusion Gate | Passcode: 33550694 | Rarity: Rare | Set: Dark Beginnings 2
Condition: Played $7.59 x 2
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Great Dezard
ATK/DEF: 1900/2300 | Attribute: Dark | Card Number: DB2-EN220 | Card Rules: Rulings powered by The Netrep API. After destroying a second monster, 'Great Dezard' still retains his first effect. If your opponent uses 'Double Snare' against 'Great Dezard' after 'Great Dezard' has achieved his first effect, 'Double Snare' is negated and destroyed. If 'Great Dezard' is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s). You can Special Summon only 1 'Fushioh Richie' by Tributing 'Great Dezard'. 'Great Dezard' can achieve his effects by destroying Monster Tokens. [Re: Fushioh Richie] You can use 'Premature Burial' or 'Call of the Haunted' to Special Summon 'Fushioh Richie' from your Graveyard, as long as 'Fushioh Richie' was Special Summoned using the proper method ('Great Dezard') previously. [Re: Grave Protector] If 'Grave Protector' is on the field when a monster like 'Black Luster Soldier - Envoy of the Beginning' or 'Great Dezard' (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the 'Great Dezard', etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. | Card Type: Effect Monster | Edition: Unlimited | Level: 6 | Monster Type: Spellcaster | Name: Great Dezard | Passcode: 88989706 | Rarity: Super Rare | Set: Dark Beginnings 2
Condition: M/NM $0.50 x 3
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King Tiger Wanghu
ATK/DEF: 1700/1000 | Attribute: Earth | Card Number: DB2-EN207 | Card Rules: Rulings powered by The Netrep API. Monsters with ATK 1400 or less that are already on the field when 'King Tiger Wanghu' is Summoned are not destroyed. 'King Tiger Wanghu''s effect only applies to monsters Summoned while it is face-up on the field. When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by the effect of 'King Tiger Wanghu'. 'King Tiger Wanghu''s effect applies to both sides of the field. When 'King Tiger Wanghu' is Special Summoned by the effect of 'Cyber Jar', other monsters with ATK 1400 or less that are Special Summoned by the same 'Cyber Jar' are destroyed if they are Special Summoned in face-up Attack Position. If a monster's ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by 'King Tiger Wanghu''s effect (so apply all existing modifiers before determining if the monster is destroyed). If 'Command Knight' is Summoned, it increases its own ATK to 1600 before 'King Tiger Wanghu' can destroy it. If 'King Tiger Wanghu' is Normal Summoned or Special Summoned, and its own ATK is reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned. (Example: 'King Tiger Wanghu' and 'Bladefly' are Special Summoned simultaneously by 'Cyber Jar'. 'King Tiger Wanghu''s ATK is 1300, and it is destroyed by its own effect (and 'Bladefly' is also destroyed by 'King Tiger Wanghu''s effect). Monsters that are Summoned face-down (like with 'The Shallow Grave') are not destroyed by King Tiger Wanghu. 'King Tiger Wanghu''s effect includes Monster Tokens with ATK 1400 or less. If 'King Tiger Wanghu' is on the field and 'Marauding Captain' is Summoned, 'Marauding Captain' can still activate its effect and Special Summon a monster even though 'Marauding Captain' is destroyed. If 'King Tiger Wanghu' is on the field along with Trigger Effect monsters such as 'Mysterious Puppeteer', 'Ryu-Kishin Clown', 'Sonic Bird', and 'Dragon Seeker', then they form a chain. If 'King Tiger Wanghu' is on the field, and 'Exiled Force' is Summoned, 'King Tiger Wanghu''s effect immediately activates. Since 'Exiled Force' cannot be chained, 'King Tiger Wanghu' will destroy 'Exiled Force' before the turn player can Tribute 'Exiled Force' using its effect. [Re: Command Knight] If 'King Tiger Wanghu' is on the field face-up, and 'Command Knight' is Summoned, the effect of 'Command Knight' is applied immediately because it is a Continuous Effect, so first change 'Command Knight''s ATK to 1600. After that, 'King Tiger Wanghu''s effect cannot activate because 'Command Knight''s ATK is not 1400 or lower. [Re: D.D. Scout Plane] 'D.D. Scout Plane''s effect can only activate once during the same End Phase, so if a combo of 'Banisher of the Light' and 'King Tiger Wanghu' is set up, 'D.D. Scout Plane' will only be Special Summoned once. [Re: Destiny Hero - Departed] 'Destiny Hero - Departed's' effect is not activated while 'King Tiger Wanghu' is face-up on the field because an infinite loop would result. If 'Destiny Hero - Departed's' ATK would become greater than 1400 when Special Summoned, because of another card's effect, it is Special Summoned. [Re: Ebon Magician Curran] If 'Ebon Magician Curran' is Special Summoned during the Standby Phase while 'King Tiger Wanghu' is on the field, both Trigger Effects activate immediately and form a chain. [Re: Grinder Golem] If you Special Summon 'Grinder Golem' while 'King Tiger Wanghu' is face-up on the field, its effect activates to destroy the 'Grinder Tokens' after 'Grinder Golem' is Special Summoned. [Re: Treeborn Frog] If 'King Tiger Wanghu' is on the field when 'Treeborn Frog' is Special Summoned, 'Treeborn Frog' will be destroyed, but can be Special Summoned again with its effect during the same Standby Phase. Doing so without purpose is considered stalling and is a violation of Tournament Policy. | Card Type: Effect Monster | Edition: Unlimited | Level: 4 | Monster Type: Beast | Name: King Tiger Wanghu | Passcode: 83986578 | Rarity: Common | Set: Dark Beginnings 2
Condition: M/NM $2.95 x 1
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Pyramid Turtle
ATK/DEF: 1200/1400 | Attribute: Earth | Card Number: DB2-EN225 | Card Rules: Rulings powered by The Netrep API. You may Special Summon a high-level monster with 'Pyramid Turtle''s effect (like 'Vampire Lord' or 'Ryu Kokki'), but not a Special-Summon only monster (like 'Spirit of the Pharaoh'). [Re: UFOroid] If 'UFOroid' attacks an Attack Position 'Pyramid Turtle', first the turn player decides whether to activate the effect of 'UFOroid' or not, and if he does, it will be Chain Link 1. If he doesn't, the opponent has a chance to activate 'Pyramid Turtle's' effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate 'UFOroid's' effect. | Card Type: Effect Monster | Edition: Unlimited | Level: 4 | Monster Type: Zombie | Name: Pyramid Turtle | Passcode: 77044671 | Rarity: Rare | Set: Dark Beginnings 2
Condition: M/NM $0.50 x 1
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Ring of Magnetism
ATK/DEF: | Attribute: Spell | Card Number: DB2-EN082 | Card Rules: Rulings powered by The Netrep API. If there is a monster equipped with 'Ring of Magnetism' on the opponent's side of the field, if your monsters are going to attack they must attack the equipped monster.Even Toon Monsters, 'Inaba White Rabbit', and monsters like 'Jinzo #7' and 'Queen's Double' that can normally Attack Directly must attack the equipped monster. If you have two or more monsters on your side of the field equipped with your 'Ring of Magnetism' cards, you choose which monster will be attacked. [Re: Amazoness Tiger] When you have 'Amazoness Tiger' and another Amazoness equipped with 'Ring of Magnetism', the Amazoness equipped with 'Ring of Magnetism' can and must be the target of the attack. [Re: Black Tyranno] If your opponent's only monster is in face-up Defense Position, but it is equipped with 'Ring of Magnetism', 'Black Tyranno' must attack that monster if 'Black Tyranno' attacks. [Re: Command Knight] If you control a 'Command Knight' equipped with 'Ring of Magnetism', and another monster, your opponent can and must select 'Command Knight' as an attack target if he chooses to attack. [Re: Command Knight] If you control 2 face-up 'Command Knights', and no other monsters, and 1 of them is equipped with 'Ring of Magnetism', your opponent cannot attack because the 2 'Command Knights' are preventing an attack from being declared. 'Ring of Magnetism''s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do. [Re: Dark Scorpion Combination] If your opponent has a monster equipped with 'Ring of Magnetism', you must attack that monster if you attack, even if using 'Dark Scorpion Combination'. [Re: Decoy Dragon] If you have a 'Decoy Dragon' equipped with 'Ring of Magnetism' and your opponent's monster declares an attack against it, the effect of 'Decoy Dragon' is still activated and your opponent's attacking monster must still battle with the Level 7 or higher Dragon-Type monster that you Special Summon from your Graveyard. [Re: Deepsea Warrior] If 'Deepsea Warrior' is equipped with 'Ring of Magnetism' while 'Umi' is face-up on the field, the effect of 'Ring of Magnetism' is not applied. [Re: Deepsea Warrior] If your opponent controls a monster equipped with 'Ring of Magnetism' and another monster, you can attack the other monster with 'Deepsea Warrior' if 'Umi' is face-up on the field. [Re: Diffusion Wave-Motion] If an opponent's monster is equipped with 'Ring of Magnetism', your Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' must attack that monster. If the monster equipped with 'Ring of Magnetism' is not destroyed (such as if it is also equipped with 'Heart of Clear Water'), you cannot attack any of your opponent's other monsters. [Re: Dreamsprite] If your 'Dreamsprite' equipped with 'Ring of Magnetism' is chosen as an attack target, and you control another monster, the effect of 'Dreamsprite' will still change the attack target to your other monster. [Re: Elemental Hero Mariner] If your opponent controls a monster equipped with 'Ring of Magnetism', then 'Elemental Hero Mariner' cannot attack directly. [Re: Inaba White Rabbit] However, if the opponent controls a monster equipped with 'Ring of Magnetism', your 'Inaba White Rabbit' must attack the equipped monster if you chose to attack. [Re: Jam Defender] If you have 'Jam Defender', 'Revival Jam', and a monster equipped with your 'Ring of Magnetism' on your side of the field, you may redirect an attack to 'Revival Jam' when you opponent attacks the monster equipped with 'Ring of Magnetism'. [Re: Marauding Captain] If you control 'Maurading Captain' and a Warrior-Type monster equipped with 'Ring of Magnetism', the opponent must attack the monster equipped with 'Ring of Magnetism' if they choose to attack. [Re: Marauding Captain] If you control 2 'Maurading Captains' and one of them is equipped with 'Ring of Magnetism', your opponent cannot attack either one. [Re: Marshmallon Glasses] While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, if you equip a monster, other than 'Marshmallon', on your side of the field with 'Ring of Magnetism', your opponent's monsters must attack the monster equipped with 'Ring of Magnetism' when they attack. [Re: Morphtronic Magnen] If your opponent controls a monster equipped with 'Ring of Magnetism' and another monster with higher ATK, your 'Morphtronic Magnen' must attack the monster equipped with 'Ring of Magnetism' if it attacks. [Re: Patrician of Darkness] When you control 'Patrician of Darkness' and a monster equipped with 'Ring of Magnetism' you must chose the equipped monster as the attack target. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. [Re: Shadowslayer] If all of your opponent's monsters are in Defense Position but one of them is equipped with 'Ring of Magnetism', 'Shadowslayer' cannot attack directly and must attack that monster if it attacks. [Re: Soul-Absorbing Bone Tower] If you have another Zombie-Type monster and 'Soul-Absorbing Bone Tower', your opponent cannot attack the 'Soul-Absorbing Bone Tower', but if you equip the 'Soul-Absorbing Bone Tower' with 'Ring of Magnetism' your opponent can declare an attack but must attack the 'Soul-Absorbing Bone Tower' equipped with the 'Ring of Magnetism'. [Re: Taunt] If 1 monster is selected by 'Taunt' and another is equipped with 'Ring of Magnetism', the turn player must attack the monster equipped with 'Ring of Magnetism' if he attacks. [Re: The Legendary Fisherman] If 'The Legendary Fisherman' is equipped with 'Ring of Magnetism' while 'Umi' is face-up on the field, the effect of 'Ring of Magnetism' is not applied. [Re: The Legendary Fisherman] If your opponent controls a monster equipped with 'Ring of Magnetism' and another monster, you can attack the other monster with 'The Legendary Fisherman' if 'Umi' is face-up on the field. [Re: Volcanic Doomfire] If you control 'Volcanic Doomfire' and another monster equipped with 'Ring of Magnetism', all your opponent's monsters must declare an attack, and the attack target for all of them will be changed to the monster equipped with 'Ring of Magnetism'. | Card Type: Equip Spell | Edition: Unlimited | Level: | Monster Type: | Name: Ring of Magnetism | Passcode: 20436034 | Rarity: Rare | Set: Dark Beginnings 2
Condition: M/NM $0.23 x 1
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Super Rejuvenation
ATK/DEF: | Attribute: Spell | Card Number: DB2-EN162 | Card Rules: Rulings powered by The Netrep API. If the effect of 'DNA Surgery' is making all monsters on the field Dragon-Type, the ones that are Tributed will count for 'Super Rejuvenation'. You can activate 'Super Rejuvenation' at any time outside the Damage Step, and the effect will be applied during the End Phase. Multiple copies of 'Super Rejuvenation' are cumulative. So if you activate two copies during your Main Phase 1 and Tribute two Dragon-Type monsters during the course of the turn, you will draw 4 cards in the End Phase. If you have 'Solemn Wishes' active on the field, you can increase your Life Points by the number of cards you draw for the effect of 'Super Rejuvenation' x 500. So if you drew 2 cards by its effect, you can increase your Life Points by 1000. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent cannot activate 'Super Rejuvenation', 'Jar Robber', 'Monster Recovery', or 'Reload' outside of the Draw Phase. | Card Type: Quick-Play Spell | Edition: Unlimited | Level: | Monster Type: | Name: Super Rejuvenation | Passcode: 27770341 | Rarity: Common | Set: Dark Beginnings 2
Condition: Played $2.84 x 1
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Susa Soldier
ATK/DEF: 2000/1600 | Attribute: Earth | Card Number: DB2-EN178 | Card Rules: Rulings powered by The Netrep API. When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a direct attack, or from an attack against another monster. For example, if your 'Susa Soldier' (ATK 2000) attacks the opponent's 'Gemini Elf' (ATK 1900), the opponent will take 50 points of Battle Damage. The damage points are rounded up when there is a fraction. [Re: Amazoness Swords Woman] When 'Susa Soldier' battles 'Amazoness Swordswoman', the controller of 'Susa Soldier' takes full damage the damage is NOT halved. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). [Re: Rod of the Mind's Eye] When you equip 'Rod of the Mind's Eye' to 'Susa Soldier' or 'Shadowknight Archfiend', the Battle Damage is 1000 points. | Card Type: Spirit Monster | Edition: Unlimited | Level: 4 | Monster Type: Thunder | Name: Susa Soldier | Passcode: 40473581 | Rarity: Super Rare | Set: Dark Beginnings 2
Condition: M/NM $0.95 x 1
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Time Wizard
ATK/DEF: 500/400 | Attribute: Light | Card Number: DB2-EN038 | Card Rules: Rulings powered by The Netrep API. The effect of 'Time Wizard' is a Ignition Effect, and therefore can only be activated during your Main Phase 1 or 2. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against effects if you don't know for certain that they will inflict damage when the effect is activated. So you cannot activate it against 'Dice Jar', 'Judgment of Anubis', 'Time Wizard' or 'Ante'. Your cannot activate 'Barrel Behind the Door' against 'Ceasefire' if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against 'Ceasefire' if there is at least 1 face-up Effect Monster on the field. [Re: My Body as a Shield] You cannot use 'My Body as a Shield' against cards whose effects might or might not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Prime Material Dragon] You cannot use 'Prime Material Dragon's' effect against cards whose effects may or may not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. | Card Type: Effect Monster | Edition: Unlimited | Level: 2 | Monster Type: Spellcaster | Name: Time Wizard | Passcode: 71625222 | Rarity: Super Rare | Set: Dark Beginnings 2
Condition: M/NM $1.75 x 2
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Toon Masked Sorcerer
ATK/DEF: 900/1400 | Attribute: Dark | Card Number: DB2-EN120 | Card Rules: No rulings available for this card. | Card Type: Toon Monster | Edition: Unlimited | Level: 4 | Monster Type: Spellcaster | Name: Toon Masked Sorcerer | Passcode: 16392422 | Rarity: Common | Set: Dark Beginnings 2
Condition: M/NM $2.15 x 1
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Trap Dustshoot
ATK/DEF: | Attribute: Trap | Card Number: DB2-EN246 | Card Rules: Rulings powered by The Netrep API. You can select your own card that was taken by your opponent with 'Exchange'. The card returns to the owner's deck (yours, in this case). | Card Type: Normal Trap | Edition: Unlimited | Level: | Monster Type: | Name: Trap Dustshoot | Passcode: 64697231 | Rarity: Common | Set: Dark Beginnings 2
Condition: Played $2.84 x 1
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Yamata Dragon
ATK/DEF: 2600/3100 | Attribute: Fire | Card Number: DB2-EN179 | Card Rules: No rulings available for this card. | Card Type: Spirit Monster | Edition: Unlimited | Level: 7 | Monster Type: Dragon | Name: Yamata Dragon | Passcode: 76862289 | Rarity: Super Rare | Set: Dark Beginnings 2
Condition: M/NM $1.13 x 1
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