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Trading Card Games » Yu-Gi-Oh Singles » Collector's Tin Cards » 2007 Collector's Tin
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Crystal Beast Sapphire Pegasus ATK/DEF: 1800/1200 | Attribute: Wind | Card Number: CT04-EN002 | Card Rules: Rulings powered by The Netrep API. You cannot activate this card's effect if you have no open Spell & Trap Card Zones. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. If 'Dimensional Fissure' is active on the field when a 'Crystal Beast' that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Beast | Name: Crystal Beast Sapphire Pegasus | Passcode: 07093411 | Rarity: Secret Rare | Set: 2007 Collector's Tins
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Destiny Hero - Plasma ATK/DEF: 1900/600 | Attribute: Dark | Card Number: CT04-EN003 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: Limited | Level: 8 | Monster Type: Warrior | Name: Destiny Hero - Plasma | Passcode: 83965310 | Rarity: Secret Rare | Set: 2007 Collector's Tins
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Elemental Hero Grand Neos ATK/DEF: 2500/2000 | Attribute: Earth | Card Number: CT04-EN001 | Card Rules: Rulings powered by The Netrep API. This card's effect that returns a monster to the hand is an Ignition Effect. This effect targets 1 monster your opponent controls. [Re: Future Fusion] You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like 'Gladiator Beast Heraklinos', 'Elemental Hero Grand Neos', 'XYZ-Dragon Cannon', or 'Evil Hero Dark Gaia'. | Card Type: Fusion/Effect Monster | Edition: Limited | Level: 7 | Monster Type: Warrior | Name: Elemental Hero Grand Neos | Passcode: 48996569 | Rarity: Secret Rare | Set: 2007 Collector's Tins
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Elemental Hero Plasma Vice ATK/DEF: 2600/2300 | Attribute: Earth | Card Number: CT04-EN006 | Card Rules: No rulings available for this card. | Card Type: Fusion/Effect Monster | Edition: Limited | Level: 8 | Monster Type: Warrior | Name: Elemental Hero Plasma Vice | Passcode: 60493189 | Rarity: Secret Rare | Set: 2007 Collector's Tins
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Rainbow Dragon ATK/DEF: 4000/0 | Attribute: Light | Card Number: CT04-EN005 | Card Rules: Rulings powered by The Netrep API. This card's effect to increase its ATK can be activated during the Damage Step. The ATK increase is applied as long as 'Rainbow Dragon' remains face-up on the field. Sending the 'Crystal Beast' monsters you control to the Graveyard is a cost for 'Rainbow Dragon's' first effect. [Re: Rainbow Gravity] A 'Rainbow Dragon' or 'Rainbow Dark Dragon' in the Graveyard that was not first properly Special Summoned cannot be Special Summoned with 'Rainbow Gravity'. [Re: Rainbow Path] You do not have to add a 'Rainbow Dragon' or 'Dark Rainbow Dragon' to your hand. [Re: Rainbow Path] If 'Rainbow Path' fails to negate the monster's attack, you cannot add 'Rainbow Dragon' or 'Dark Rainbow Dragon' to your hand. | Card Type: Effect Monster | Edition: Limited | Level: 10 | Monster Type: Dragon | Name: Rainbow Dragon | Passcode: 79856792 | Rarity: Secret Rare | Set: 2007 Collector's Tins
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Volcanic Doomfire ATK/DEF: 3000/1800 | Attribute: Fire | Card Number: CT04-EN004 | Card Rules: Rulings powered by The Netrep API. This card can be Special Summoned from the Graveyard, as long as it was properly Special Summon first, and then sent to the Graveyard. Monster Tokens destroyed by this card's effect '...destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect' count as monsters, and 500 damage will be inflicted per Token. This card's effect 'When this card destroys a monster and sends it to the Graveyard...' only activates when this card destroys a monster by battle. If you control 'Volcanic Doomfire' and another monster equipped with 'Ring of Magnetism', all your opponent's monsters must declare an attack, and the attack target for all of them will be changed to the monster equipped with 'Ring of Magnetism'. | Card Type: Effect Monster | Edition: Limited | Level: 8 | Monster Type: Pyro | Name: Volcanic Doomfire | Passcode: 32543380 | Rarity: Secret Rare | Set: 2007 Collector's Tins
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